![]() ![]() OverlapWithNearDestroyable->SetMobility(EComponentMobility::Static) OverlapWithNearDestroyable = CreateDefaultSubobject(TEXT("OverlapWithNearDestroyableComp")) // another collision for checking other destroyables near Mesh->SetMobility(EComponentMobility::Static) Ĭollision = CreateDefaultSubobject(TEXT("CollisionComp")) // collision which will look for overlapsĬollision->SetMobility(EComponentMobility::Static) Mesh = CreateDefaultSubobject(TEXT("BaseMeshComp")) // base mesh which will store whole mesh RootScene->SetMobility(EComponentMobility::Static) RootScene = CreateDefaultSubobject(TEXT("RootComp")) // root scene which will hold everything else PrimaryActorTick.bCanEverTick = false //always disable tick if you don't need it Set mobility to static for all components,.Disabling tick, (basically always remember to distable tick on actors that don’t need it).We are configuring some things in the constructor:
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